8 bit monster

rawWR

FFXIV’s “Fatigue” system

The basic idea of the system is that if a player levels a certain discipline for too long (around 8 hours), they need to switch to another class to level. If they don’t, the experience points they earn from defeating monsters will decrease. After waiting a period of one week, players will be able to receive the normal amount of experience again. By implementing this system, casual players will be more evenly matched with hardcore gamers who are now forced to spend their extra time leveling multiple disciplines instead of devoting a majority of their play time to one.

This is pretty much a deal breaker for me, I’m gonna cancel my reservation. Not that I have time to play 1 game for 8 hrs straight anymore, but I just dont like how gay this game is becoming. Oh well, looks like I’ll be waiting till feb. for a good new game.

I fucking told your ass!

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I remember texting you guys and telling you about this, and praying that it was another Neverwinter game, I was fucking right! Cryptic and Atari are teaming up on this shiz, can’t fucking wait!

minitroid, how i love thee

Holy shitballs

The thing that’s cool to me, is that this epicly huge battle with this monster dragon is happening at lvl 47. We all know the lvl cap is 80, so maybe a game will finally gives us epic encounters the whole way through instead of only at the end. I’m so fucking hyped over this game now.

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Wow, check this shit out.

I honestly don’t know which I’m more hyped for, this or ffxiv, and that’s a HUUUUUUGE compliment for arenanet and ncsoft! SERIOUSLY CLICK THIS SHIT AND WATCH THIS VIDEO.

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So, obviously the name of anything EverQuest makes my liver quiver, or whatever. But, I am getting seriously tired of the whole cartoony bidness. I know, I know, it makes sense because it can be run smoother on older machines which guarantees more subscribers, which makes more money, which means a larger staff, which means bugs and shit get fixed quicker, which means I am a happier player. All that said, I do like the look of this, I just hope I dont get burned out on the whole cartoon graphics style fad before this game even drops, which I would guess will probably be fallish of 2012

Players are in control.

So, what is impressive to me is the rendering. And not just the distance, but how natural it looks while moving. Things that start off very far away simply get closer in a very realistic, natural way.

Most games do a fairly decent job of giving me “control” of my character, but its been a very long time since I have played a game that made me feel like I was my character, ya know, like eq did. I think this game will allow me to feel like I am my character again.

Ru, dont pee yourself!

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Valve has singlehandedly reinvigorated the Mac gaming world by making its Steam content delivery service compatible with the Mac. It has been steadily populating the service with Mac-friendly versions of its mega-popular games; however, apparently that isn’t enough. Now Valve is going to help other developers make Mac games, by releasing elements of its graphics code.

Business development director Jason Holtman told GamesIndustry.biz that Valve will release some code to developers signed on with the company’s Steamworks infrastructure, in order to expedite the development of Mac games (and thus speed up the population of Steam). “So our Steamworks partners will have access to some of the hard work that we do to get our games up on Mac,” Holtman said, “and they’ll be able to incorporate that into their games — and our hope is it gets them there faster.”

Holtman also provided clues as to the success of Steam’s Mac edition, stating that “we’re seeing between a 15 and 20 percent increase in games that have a Mac version on Steam.” It turns out that Mac owners will buy games if they’re available!